First thing you notice when you look at a Equirectangular image is that it is distorted. That is because it is not intended to be viewed like a normal photograph, it is intended to be viewed through a piece of viewing software. Also, where a normal photo contains only the image data you would see […]
Category Archives: 4D Science
It all comes down to how do you store spherical data on the flat surface of an image. In the world of VR Video we have a few answers. Each has its own advantages and disadvantages. Three dimensional images (3D) are produced by providing a unique image to each eye. Each is slightly offset from […]
From cave walls to modern computer screens, artists have dealt with the same simple problem: the world is round and canvas is flat. For the most part, this is something easily compensated for and rarely noticed in daily life. As we focus on small areas of the world at a time the effect is minimized. […]
Any time a new product or technology comes into existence there is a period of confusion as society learns how to implement it into daily life and marketing companies brand the correct words for the consumer. The world of Virtual Reality is no different.