When talking about VR Images resolution really matters. While a user in VR is only looking at a small portion of the overall image at any one time the image must carry all the visual data.
Author Archives: Victor Ciccarelli
In the California Sierra Nevada Mountains, above 5000ft, Bark Beatles are destroying a huge percentage of the trees and causing massive problems. Bringing home 360 degree photography with resolution deep enough to inspect the tree and see the damage was critical.
It all comes down to how do you store spherical data on the flat surface of an image. In the world of VR Video we have a few answers. Each has its own advantages and disadvantages. Three dimensional images (3D) are produced by providing a unique image to each eye. Each is slightly offset from […]
From cave walls to modern computer screens, artists have dealt with the same simple problem: the world is round and canvas is flat. For the most part, this is something easily compensated for and rarely noticed in daily life. As we focus on small areas of the world at a time the effect is minimized. […]